Now that I’ve given some clarification on the benchmarking and why the previous reviews used OpenGL, let’s discuss the results. Furthermore, when the benchmarking tools improve, I’ll endeavour to revisit the game and see how the performance changes over time. Please note, in all future graphics cards reviews from both AMD and NVIDIA, Doom Vulkan testing will be included in the interest of fairness. Not only that, I only received the press key recently and needed a spare slot in my schedule to test Doom properly. ![]() Of course, I understand the reason behind this but the complicated benchmarking process meant I had to do a thorough investigation and feel comfortable with the results’ accuracy. ![]() Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis.
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